Proceedings: GI 2003

Learning from Games: HCI Design Innovations in Entertainment Software

Jeff Dyck , David Pinelle , Barry Brown , Carl Gutwin

Proceedings of Graphics Interface 2003: Halifax, Nova Scotia, Canada, 11 - 13 June 2003, 237-246

DOI 10.20380/GI2003.28

  • BibTeXex

    @inproceedings@inproceedings{Dyck:gi2003:LFG,
     title = {Learning from Games: {HCI} Design Innovations in Entertainment Software},
     author = {Jeff Dyck and David Pinelle and Barry Brown and Carl Gutwin},
     booktitle = {Proceedings of the Graphics Interface 2003 Conference, June 11-13, 2003, Halifax, Nova Scotia, Canada},
     organization = {CIPS, Canadian Human-Computer Communication Society},
     publisher = {Canadian Human-Computer Communications Society and A K Peters Ltd.},
     issn = {0713-5424},
     isbn = {1-56881-207-8},
     location = {Halifax, Nova Scotia},
     url = {http://graphicsinterface.org/wp-content/uploads/gi2003-28.pdf},
     year = {2003},
     month = {June},
     pages = {237--246}
    }
    

Abstract

Modal analysis provides a powerful tool for efficiently simulating the behavior of deformable objects. This paper shows how manipulation, collision, and other constraints may be implemented easily within a modal framework. Results are presented for several example simulations. These results demonstrate that for many applications the errors introduced by linearization are acceptable, and that the resulting simulations are fast and stable even for complex objects and stiff materials.