Proceedings: GI 2004

Interactive virtual materials

Matthias Müller , Markus Gross

Proceedings of Graphics Interface 2004: London, Ontario, Canada, 17 - 19 May 2004, 239-246

DOI 10.20380/GI2004.29

  • Bibtex

    @inproceedings{M{\"u}ller:2004:10.20380/GI2004.29,
    author = {M{\"u}ller, Matthias and Gross, Markus},
    title = {Interactive virtual materials},
    booktitle = {Proceedings of Graphics Interface 2004},
    series = {GI 2004},
    year = {2004},
    issn = {0-89791-213-6},
    isbn = {1-56881-227-2},
    location = {London, Ontario, Canada},
    pages = {239--246},
    numpages = {8},
    doi = {10.20380/GI2004.29},
    publisher = {Canadian Human-Computer Communications Society},
    address = {School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada},
    keywords = {Textures and Materials},
    }

Abstract

In this paper we present a fast and robust approach for simulating elasto-plastic materials and fracture in real time. Our method extends the warped stiffness finite element approach for linear elasticity and combines it with a strain-state-based plasticity model. The internal principal stress components provided by the finite element computation are used to determine fracture locations and orientations. We also present a method to consistently animate and fracture a detailed surface mesh along with the underlying volumetric tetrahedral mesh. This multi-resolution strategy produces realistic animations of a wide spectrum of materials at interactive rates that have typically been simulated off-line thus far.