Proceedings: GI 2013

Is movement better?: comparing sedentary and motion-based game controls for older adults

Kathrin Gerling , Kristen Dergousoff , Regan Mandryk

Proceedings of Graphics Interface 2013: Regina, Saskatchewan, Canada, 29 - 31 May 2013, 133-140

DOI 10.20380/GI2013.18

  • Bibtex

    @inproceedings{Gerling:2013:10.20380/GI2013.18,
    author = {Gerling, Kathrin and Dergousoff, Kristen and Mandryk, Regan},
    title = {Is movement better?: comparing sedentary and motion-based game controls for older adults},
    booktitle = {Proceedings of Graphics Interface 2013},
    series = {GI 2013},
    year = {2013},
    issn = {0713-5424},
    isbn = {978-1-4822-1680-6},
    location = {Regina, Saskatchewan, Canada},
    pages = {133--140},
    numpages = {8},
    doi = {10.20380/GI2013.18},
    publisher = {Canadian Human-Computer Communications Society},
    address = {Toronto, Ontario, Canada},
    }

Abstract

Providing cognitive and physical stimulation for older adults is critical for their well-being. Video games offer the opportunity of engaging seniors, and research has shown a variety of positive effects of motion-based video games for older adults. However, little is known about the suitability of motion-based game controls for older adults and how their use is affected by age-related changes. In this paper, we present a study evaluating sedentary and motion-based game controls with a focus on differences between younger and older adults. Our results show that older adults can apply motion-based game controls efficiently, and that they enjoy motion-based interaction. We present design implications based on our study, and demonstrate how our findings can be applied both to motion-based game design and to general interaction design for older adults.