Morgan McGuire
The Reality of Augmented Reality
Morgan McGuire, Distinguished Research Scientist at NVIDIA, will describe NVIDIA’s vision for the future of augmented reality devices. McGuire will review challenges presented by Moore’s Law, battery technology, optics, wired and wireless connections. He will then discuss the implications and opportunities presented by these challenges, such as foveation and specialization, and conclude with a deep dive into how rendering technology, such as ray tracing, can evolve to solve the realities of augmented reality.
Morgan McGuire leads the AR/VR team at NVIDIA Research, innovating through system-wide advances in optics, displays, rendering, GPU architecture, and human perception.
He previously contributed in industry to the Skylanders®, Call of Duty®, Marvel Ultimate Alliance®, and Titan Quest® game series, the E Ink display in the Amazon Kindle, and the PeakStream GPU computing architecture. Morgan chaired the I3D, HPG, and NPAR conferences, was the founding editor-in-chief of the Journal of Computer Graphics Techniques, and is the coauthor of Computer Graphics: Principles & Practice 3rd Edition, Creating Games, and The Graphics Codex.
He holds a faculty position in Computer Science at Williams College and received a B.S. and M.Eng MIT and at M.Sc. and Ph.D. from Brown University.