Wolfgang Stuerzlinger

Wolfgang Stuerzlinger

Simon Fraser University

Better User Interfaces for Occasionally Failing Technologies

Technology increasingly employs unreliable systems as a central means to interpret input. Common examples include voice and text input in mobile devices or lane departure detection in cars. This reliance exposes a fundamental problem – people do not generally understand the underlying systems, and seemingly small system or human errors can lead to potentially disastrous consequences. While technical improvements partially address this, recent research in my group pursues a complementary approach through a better understanding of human interaction with, and new user interface (UI) technologies for, unreliable systems. In this talk I first present work that analyzed human behaviours around occasionally failing systems in text entry and gesture recognition and the insights that we gathered from this work. Then, I present a new text entry method that reduces errors caused by auto-correction and prediction algorithms. Moreover, I present a system that uses a brain-computer interface to sense user reactions to incorrect auto-corrects, which we use to trigger better system responses by offering different corrections. Finally, I close with an outlook for future work in this area.

Building on his deep expertise in virtual reality and human-computer interaction, Dr. Stuerzlinger is a leading researcher in three-dimensional user interfaces. He got his Doctorate from the Vienna University of Technology, was a postdoctoral researcher at the University of Chapel Hill in North Carolina, and professor at York University in Toronto. Since 2014, he is a full professor at the School of Interactive Arts + Technology at Simon Fraser University in Vancouver, Canada. His work aims to find innovative solutions for real-world problems. Current research projects include better 3D interaction techniques for VR and AR applications, new human-in-the-loop systems for big data analysis (visual analytics and immersive analytics), the characterization of the effects of technology limitations on human performance, investigations of human behaviors with occasionally failing technologies, user interfaces for versions, scenarios and alternatives, and new virtual reality hardware and software.