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Radiosity on graphics hardware

Greg Coombe, Mark Harris, Anselmo Lastra


Proceedings of Graphics Interface 2004:
London, Ontario, Canada,
17 – 19 May 2004, pp. 161-168

Abstract

Radiosity is a widely used technique for global illumination. Typically the computation is performed offline and the result is viewed interactively. We present a technique for computing radiosity, including an adaptive subdivision of the model, using graphics hardware. Since our goal is to run at interactive rates, we exploit the computational power and programmability of modern graphics hardware. Using our system on current hardware, we have been able to compute and display a radiosity solution for a 10,000 element scene in less than one second.

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