Home » Proceedings » GI 2012 » Point-tessellated voxelization

Abstract

Applications such as shape matching, visibility processing, rapid manufacturing, and 360 degree display usually require the generation of a voxel representation from a triangle mesh interactively or in real-time. In this paper, we describe a novel framework that uses the hardware tessellation support on the graphics processing unit (GPU) for surface voxelization. To generate gap-free voxelization results with superior performance, our framework uses three stages: triangle subdivision, point generation, and point injection. For even higher temporal efficiency we introduce PN-triangles and displacement mapping to voxelize meshes with rugged surfaces in high resolution. Our framework can be implemented with simple shader programming, making it readily applicable to a number of real-time applications where both development and runtime efficiencies are of concern.

Michael A. J. Sweeney Award

Alain Fournier Awards

Bill Buxton Awards

CHCCS Service Awards

CHCCS Achievement Awards

Canadian Digital Media Pioneer Awards

Connect with us

Prix Pionnier des médias numériques

Early Career Researcher Award

primary_navigation_menu