Home » Proceedings » GI 1998 » Visibility Streaming for Network-based Walkthroughs

Visibility Streaming for Network-based Walkthroughs

Daniel Cohen-Or, Eyal Zadicario


Proceedings of Graphics Interface '98:
Vancouver, British Columbia, Canada,
18 – 20 June 1998, pp. 1-7

Abstract

In network-based walkthroughs the server transmits online only the primitives which are potentially visible from the client's current viewpoint (visibility streaming). To reduce the bandwidth requirements it is necessary to minimize the set of view-dependent potentially visible primitives using occlusion culling techniques. However, even a slight change in the viewpoint might require the computation and transmission of many new primitives and thus latency is inevitable. In this paper we present an algorithm for determining a conservative superset of an epsilon-neighborhood of a given viewpoint. Having such an epsilon-superset, the client is free to render the model independently of the server as long as he moves within that epsilon-neighborhood.

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