Home » Proceedings » GI 2001 » Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes

Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes

Alexander Bogomjakov, Craig Gotsman


Proceedings of Graphics Interface 2001:
Ottawa, Ontario, Canada,
7 – 9 June 2001, pp. 81-90

Abstract

We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering the mesh using a FIFO vertex buffer, such as those available in modern 3D graphics hardware. The sequences are universal in the sense that they perform well for all sizes of vertex buffers, and generalize to progressive meshes. This has been verified experimentally.

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