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A Direct Method for Positioning the Arms of a Human Model

John McDonald, Karen Alkoby, Roymieco Carter, Juliet Christopher, Mary Davidson, Dan Ethridge, Jacob Furst, Damien Hinkle, Glenn Lancaster, Lori Smallwood, Nedjla Ougouag-Tiouririne, Jorge Toro, Shuang Xu, Rosalee Wolfe


Proceedings of Graphics Interface 2002:
Calgary, Alberta, Canada,
27 – 29 May 2002, pp. 99-106

Abstract

Many problems in computer graphics concern the precise positioning of a human figure, and in particular, the positioning of the joints in the upper body as a virtual character performs some action. We explore a new technique for precisely positioning the joints in the arms of a human figure to achieve a desired posture. We focus on an analytic solution for the IK chains of the model's arms and an interface for conveniently specifying a desired targeting point, or articulator, on the model's hand. Also, we consider the problem of specifying a target for that articulator in space or in contact with the model's own body. These methods recast the seven degrees of freedom in the arm to provide a more intuitive interface for animation. We demonstrate the efficacy and efficiency of these techniques in positioning a virtual American Sign Language interpreter.

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