Home » Proceedings » GI 2006 » Rendering geometry with relief textures

Rendering geometry with relief textures

Lionel Baboud, Xavier Décoret


Proceedings of Graphics Interface 2006:
Québec, Québec, Canada,
7-9 June 2006, pp. 195-201

Abstract

We propose to render geometry using an image based representation. Geometric information is encoded by a texture with depth and rendered by rasterizing the bounding box geometry. For each resulting fragment, a shader computes the intersection of the corresponding ray with the geometry using pre-computed information to accelerate the computation. Our method is almost always artifact free even when zoomed in or at grazing angles. We integrate our algorithm with reverse perspective projection to represent a larger class of shapes. The extra texture requirement is small and the rendering cost is output sensitive, so our representation can be used to model many parts of a 3D scene.

Michael A. J. Sweeney Award

Alain Fournier Awards

Bill Buxton Awards

CHCCS Service Awards

CHCCS Achievement Awards

Canadian Digital Media Pioneer Awards

Connect with us

Prix Pionnier des médias numériques

Early Career Researcher Award

primary_navigation_menu