Home » Proceedings » GI 2022 » Push-Poke: Collision based Direct Manipulation Technique for Plane Alignment in Virtual Reality

Push-Poke: Collision based Direct Manipulation Technique for Plane Alignment in Virtual Reality

Sriram Kumar (Tampere University), Jari Kangas (Tampere University), Helena Mehtonen (Tampere University Hospital), Jorma Järnstedt (Tampere University Hospital), Roope Raisamo (Tampere University)


Proceedings of Graphics Interface 2022:
Montréal, Quebec,
16 – 19 May 2022, pp. 218 – 229

Abstract

Medical operation planning requires high precision due to the health risks involved. In virtual reality-based osteotomy operation planning, medical professionals would like to use their hands instead of the controllers for osteotomy plane manipulation. However, using hands as an input method in virtual reality is challenging due to noisy hand tracking. We explored the perceptual structure of precise plane manipulation by conducting a controlled experiment to compare: (1) separable Push-Poke which dynamically selects plane manipulation parameters, (2) separable custom axis with Control-Display gain widget which provides user to select object manipulation parameters, (3) integral pinch-based direct manipulation. The perceptual structure of hand-based plane manipulation techniques is composed of (1) integral and fast direct manipulation and (2) separable slow technique that dynamically selects manipulation parameters.

Michael A. J. Sweeney Award

Alain Fournier Awards

Bill Buxton Awards

CHCCS Service Awards

CHCCS Achievement Awards

Canadian Digital Media Pioneer Awards

Connect with us

Prix Pionnier des médias numériques

Early Career Researcher Award

primary_navigation_menu