Home » Proceedings » GI 1997 » A heuristic method for generating 2D CSG trees from bitmaps

A heuristic method for generating 2D CSG trees from bitmaps

Sarah Gibson, Joe Marks, Danielle Feinberg, Manuel Sosa


Proceedings of Graphics Interface '97:
Kelowna, British Columbia, Canada,
21 – 23 May 1997, pp. 163-172

Abstract

This paper presents a method for generating compact and effective constructive-solid-geometry (CSG) object representations from 2D bitmap representations. The method consists of two parts: a stochastic search procedure for finding candidate CSG trees and a local optimization procedure that modifies the primitives of a given CSG tree to effect a better match. Results for several sample input bitmaps are presented and an application of this method to automatic geometric morphing between pairs of bitmaps is shown.

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