Home » Proceedings » GI 1998 » Rendering Generalized Cylinders with Paintstrokes

Rendering Generalized Cylinders with Paintstrokes

Ivan Neulander, Michiel van de Panne


Proceedings of Graphics Interface '98:
Vancouver, British Columbia, Canada,
18 – 20 June 1998, pp. 233-242

Abstract

We present an efficient technique for dynamically tessellating generalized cylinders. We make direct use of the generalized cylinder's screen-space projection in order to minimize the number of polygons required to construct its image. Used in conjunction with our A-Buffer polygon renderer, our technique strikes a good balance between speed and image quality when used at small to medium scales, generally surpassing other methods for rendering generalized cylinders.

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