Abstract
This paper presents a real-time rendering system for generating a Chinese ink-and-wash cartoon. The objective is to free the animators from laboriously designing traditional Chinese painting appearance. The system constitutes a morphing animation framework and a rendering process. The whole rendering process is based on Graphic Process Unit (GPU), including interior shading, silhouette extracting and background shading. Moreover, the morphing framework is created to automatically generate Chinese painting cartoon from a set of surface mesh models. These techniques can be applied to real-time Chinese style entertainment application.





















































