Proceedings: GI 2001

Tunneling for Triangle Strips in Continuous Level–of–Detail Meshes

James Stewart

Proceedings of Graphics Interface 2001: Ottawa, Ontario, Canada, 7 - 9 June 2001, 91-100

DOI 10.20380/GI2001.11

  • BibTeXex

    @inproceedings@inproceedings{stewart-gi2001,
     title = {Tunneling for Triangle Strips in Continuous Level--of--Detail Meshes},
     author = {A. James Stewart},
     booktitle = {Proceedings of the Graphics Interface 2001 Conference, June 7-9 2001, Ottawa, Ontario, Canada},
     url = {http://graphicsinterface.org/wp-content/uploads/gi2001-11.pdf},
     year = {2001},
     month = {June},
     pages = {91--100}
    }
    

Abstract

This paper describes a method of building and maintaining a good set of triangle strips for both static and continuous level-of-detail (CLOD) meshes. For static meshes, the strips are better than those computed by the classic SGI and STRIPE algorithms. For CLOD meshes, the strips are maintained incrementally as the mesh topology changes. The incremental changes are fast and the number of strips is kept very small.