Proceedings: GI 2003

Dynamic Canvas for Non-Photorealistic Walkthroughs

Matthieu Cunzi , Joëlle Thollot , Sylvain Paris , Gilles Debunne , Jean-Dominique Gascuel , Frédo Durand

Proceedings of Graphics Interface 2003: Halifax, Nova Scotia, Canada, 11 - 13 June 2003, 121-130

DOI 10.20380/GI2003.15

  • BibTeXex

    @inproceedings@inproceedings{Cunzi:gi2003:DCN,
     title = {Dynamic Canvas for Non-Photorealistic Walkthroughs},
     author = {Matthieu Cunzi and Jo{"{e}}lle Thollot and Sylvain Paris and Gilles Debunne and Jean-Dominique Gascuel and Fr{'{e}}do Durand},
     booktitle = {Proceedings of the Graphics Interface 2003 Conference, June 11-13, 2003, Halifax, Nova Scotia, Canada},
     organization = {CIPS, Canadian Human-Computer Communication Society},
     publisher = {Canadian Human-Computer Communications Society and A K Peters Ltd.},
     issn = {0713-5424},
     isbn = {1-56881-207-8},
     location = {Halifax, Nova Scotia},
     url = {http://graphicsinterface.org/wp-content/uploads/gi2003-15.pdf},
     year = {2003},
     month = {June},
     pages = {121--130}
    }
    

Abstract

Simulation of a pen-and-ink illustration style in a real-time rendering system is a challenging computer graphics problem. Tonal art maps (TAMs) were recently suggested as a solution to this problem. Unfortunately, only the hatching aspect of pen-and-ink media was addressed thus far. We extend the TAM approach and enable representation of arbitrary textures. We generate TAM images by distributing stroke primitives according to a probability density function. This function is derived from the input image and varies depending on the TAM's scale and tone levels. The resulting depiction of textures approximates various styles of pen-and-ink illustrations such as outlining, stippling, and hatching.