Proceedings: GI 2005

Improving drag-and-drop on wall-size displays

Maxime Collomb , Mountaz Hascoët , Patrick Baudisch , Brian Lee

Proceedings of Graphics Interface 2005: Victoria, British Columbia, Canada, 9 - 11 May 2005, 25-32

DOI 10.20380/GI2005.04

  • Bibtex

    @inproceedings{Collomb:2005:10.20380/GI2005.04,
    author = {Collomb, Maxime and Hasco{\"e}t, Mountaz and Baudisch, Patrick and Lee, Brian},
    title = {Improving drag-and-drop on wall-size displays},
    booktitle = {Proceedings of Graphics Interface 2005},
    series = {GI 2005},
    year = {2005},
    issn = {0713-5424},
    isbn = {1-56881-265-5},
    location = {Victoria, British Columbia, Canada},
    pages = {25--32},
    numpages = {8},
    doi = {10.20380/GI2005.04},
    publisher = {Canadian Human-Computer Communications Society},
    address = {School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada},
    }

Abstract

On wall-size displays with pen or touch input, users can have difficulties reaching display contents located too high, too low, or too far away. Drag-and-drop interactions can be further complicated by bezels separating individual display units. Researchers have proposed a variety of interaction techniques to address this issue, such as extending the user's reach (e.g., push-and-throw) and bringing potential targets to the user (drag-and-pop). In this paper, we introduce a new technique called push-and-pop that combines the strengths of push-and-throw and drag-and-pop. We present two user studies comparing six different techniques designed for extending drag-and-drop to wall-size displays. In both studies, participants were able to file icons on a wall-size display fastest when using the push-and-pop interface.