Proceedings: GI 2006

Performance measures of game controllers in a three-dimensional environment

Chris Klochek , Scott MacKenzie

Proceedings of Graphics Interface 2006: Québec, Québec, Canada, 7-9 June 2006, 73-79

DOI 10.20380/GI2006.10

  • Bibtex

    @inproceedings{Klochek:2006:10.20380/GI2006.10,
    author = {Klochek, Chris and MacKenzie, Scott},
    title = {Performance measures of game controllers in a three-dimensional environment},
    booktitle = {Proceedings of Graphics Interface 2006},
    series = {GI 2006},
    year = {2006},
    issn = {0713-5424},
    isbn = {1-56881-308-2},
    location = {Qu{\'e}bec, Qu{\'e}bec, Canada},
    pages = {73--79},
    numpages = {7},
    doi = {10.20380/GI2006.10},
    publisher = {Canadian Human-Computer Communications Society},
    address = {Toronto, Ontario, Canada},
    }

Abstract

Little work exists on the testing and evaluation of computer-game related input devices. This paper presents five new performance metrics and utilizes two tasks from the literature to quantify differences between input devices in constrained three-dimensional environments, similar to "first-person"-genre games. The metrics are Mean Speed Variance, Mean Acceleration Variance, Percent View Moving, Target Leading Analysis, and Mean Time-to-Reacquire. All measures are continuous, as they evaluate movement during a trial. The tasks involved tracking a moving target for several seconds, with and without target acceleration. An evaluation between an X-Box gamepad and a standard PC mouse demonstrated the ability of the metrics to help reveal and explain performance differences between the devices.