Proceedings: GI 2007

GPU-based rendering and animation for Chinese painting cartoon

Manli Yuan , Xubo Yang , Shuangjiu Xiao , Zheng Ren

Proceedings of Graphics Interface 2007: Montréal, Québec, Canada, 28 - 30 May 2007, 57-61

DOI 10.20380/GI2007.09

  • Bibtex

    @inproceedings{Yuan:2007:10.20380/GI2007.09,
    author = {Yuan, Manli and Yang, Xubo and Xiao, Shuangjiu and Ren, Zheng},
    title = {GPU-based rendering and animation for Chinese painting cartoon},
    booktitle = {Proceedings of Graphics Interface 2007},
    series = {GI 2007},
    year = {2007},
    issn = {0713-5424},
    isbn = {978-1-56881-337-0},
    location = {Montr{\'e}al, Qu{\'e}bec, Canada},
    pages = {57--61},
    numpages = {5},
    doi = {10.20380/GI2007.09},
    acmdoi = {doi>10.1145/1268517.1268529},
    publisher = {Canadian Human-Computer Communications Society},
    address = {University of Waterloo, Waterloo, Ontario, Canada},
    }

Abstract

This paper presents a real-time rendering system for generating a Chinese ink-and-wash cartoon. The objective is to free the animators from laboriously designing traditional Chinese painting appearance. The system constitutes a morphing animation framework and a rendering process. The whole rendering process is based on Graphic Process Unit (GPU), including interior shading, silhouette extracting and background shading. Moreover, the morphing framework is created to automatically generate Chinese painting cartoon from a set of surface mesh models. These techniques can be applied to real-time Chinese style entertainment application.