Proceedings: GI 2009

Parallax photography: creating 3D cinematic effects from stills

Ke Zheng, Alex Colburn, Aseem Agarwala, Maneesh Agrawala, David Salesin, Brian Curless, Michael Cohen

Proceedings of Graphics Interface 2009: Kelowna, British Columbia, Canada, 25 - 27 May 2009, 111-118

  • BibTex

    @inproceedings{Zheng:2009:,
    author = {Zheng, Ke and Colburn, Alex and Agarwala, Aseem and Agrawala, Maneesh and Salesin, David and Curless, Brian and Cohen, Michael},
    title = {Parallax photography: creating 3D cinematic effects from stills},
    booktitle = {Proceedings of Graphics Interface 2009},
    series = {GI 2009},
    year = {2009},
    issn = {0713-5424},
    isbn = {978-1-56881-470-4},
    location = {Kelowna, British Columbia, Canada},
    pages = {111--118},
    numpages = {8},
    publisher = {Canadian Human-Computer Communications Society},
    address = {Toronto, Ontario, Canada},
    keywords = {image-based rendering, photo and image editing},
    }

Abstract

We present an approach to convert a small portion of a light field with extracted depth information into a cinematic effect with simulated, smooth camera motion that exhibits a sense of 3D parallax. We develop a taxonomy of the cinematic conventions of these effects, distilled from observations of documentary film footage and organized by the number of subjects of interest in the scene. We present an automatic, content-aware approach to apply these cinematic conventions to an input light field. A face detector identifies subjects of interest. We then optimize for a camera path that conforms to a cinematic convention, maximizes apparent parallax, and avoids missing information in the input. We describe a GPU-accelerated, temporally coherent rendering algorithm that allows users to create more complex camera moves interactively, while experimenting with effects such as focal length, depth of field, and selective, depth-based desaturation or brightening. We evaluate and demonstrate our approach on a wide variety of scenes and present a user study that compares our 3D cinematic effects to their 2D counterparts.