Proceedings: GI 2019

Biologically-Inspired Gameplay: Movement Algorithms for Artificially Intelligent (AI) Non-Player Characters (NPC)

Rina R. Wehbe (University of Waterloo), Giovanni Riberio (University of Waterloo), Kin Pon Fung (University of Waterloo), Lennart E. Nacke (University of Waterloo), Edward Lank (University of Waterloo)

Proceedings of Graphics Interface 2019: Kingston, Ontario, 28 - 31 May 2019

DOIhttps://doi.org/10.20380/GI2019.28