BibTeX
@inproceedings{NvdP-gi98, title = {Rendering Generalized Cylinders with Paintstrokes}, author = {Ivan Neulander and Michiel van de Panne}, booktitle ={Proceedings of the Graphics Interface 1998 Conference, June 18-20, 1998, Vancouver, BC, Canada}, year = {1998}, month = {June}, pages = {233--242}, url = {http://graphicsinterface.org/wp-content/uploads/gi1998-29.pdf} }
Abstract
We present an efficient technique for dynamically tessellating generalized cylinders. We make direct use of the generalized cylinder's screen-space projection in order to minimize the number of polygons required to construct its image. Used in conjunction with our A-Buffer polygon renderer, our technique strikes a good balance between speed and image quality when used at small to medium scales, generally surpassing other methods for rendering generalized cylinders.