Conference Proceedings

Proceedings of Graphics Interface 2017

Edmonton, Alberta: 16-19 May 2017

© 2017. Published by Canadian Human-Computer Communications Society / Société canadienne du dialogue humain-machine. ISBN 978-0-9947868-2-1.

Overview

Graphics Interface is the oldest continuously-scheduled conference in computer graphics and human-computer interaction. The conference dates back to 1969, when it was the “Canadian Man-Computer Communications Seminar”, changing its name in 1982 to Graphics Interface. This year is Graphics Interface’s 43rd year, and it takes place in Edmonton, Alberta from May 16th to 19th.

The program for Graphics Interface 2017 features 26 papers. We received 28 (HCI) + 24 (Graphics) submissions. Among these high-quality submissions, we were able to accept 14 papers from the HCI track (50%), and 12 papers from the Graphics track (50%).

The program committee comprised 29 experts from Graphics and HCI. Each paper was formally reviewed by two committee members, at least two external reviewers, and often received informal reviews from more. A fully double-blind reviewing process was used: the identity of the paper authors was known only to the program committee and to the primary committee member assigned to the submission. We thank the program committee and the external reviewers for ensuring rigor and integrity in the reviewing process.

Chairs

  • Elmar Eisemann (TU Delft)
  • Scott Bateman (University of New Brunswick)

Speakers

Awards

Best Papers

Student Authors in Bold

    Patrick Dubois (University of Manitoba), Volodymyr Dziubak (University of Manitoba), Andrea Bunt (University of Manitoba)
    Tell Me More! Soliciting Reader Contributions to Software Tutorials
    Reza Adhitya Saputra (University of Waterloo), Craig Kaplan (University of Waterloo), Paul Asente (Adobe Research), Radomír Měch (Adobe Research)
    FLOWPAK: Flow-based Ornamental Element Packing

Acceptance Rate

Total Submitted52
Total Accepted26
Acceptance Rate50%

Proceedings (219 pages total)

    GI '17: Proceedings of the 43rd Graphics Interface Conference (Front Matter)
Invited Papers: CHCCS/SCDHM 2017 Achievement Award Talk
    A Conversation with the CHCCS 2017 Achievement Award Winner
Michael A. J. Sweeney Best Student Paper Award Talk (Graphics)
    FLOWPAK: Flow-based Ornamental Element Packing
Michael A. J. Sweeney Best Student Paper Award Talk (HCI)
    Tell Me More! Soliciting Reader Contributions to Software Tutorials
Session 1G: It's all about perspective
    Content and Surface Aware Projection
    Real-time Rendering with Compressed Animated Light Fields
Session 1I: Evaluating Visualizations
    Raising the Bars: Evaluating Treemaps vs. Wrapped Bars for Dense Visualization of Sorted Numeric Data
    Reading Small Scalar Data Fields: Color Scales vs. Detail on Demand vs. FatFonts
Session 2G: It's Art!
    Depth Map Design and Depth-based Effects With a Single Image
Session 2I: 3D Interaction
    Exploring Multi-touch Contact Size for Z-Axis Movement in 3D Environments
    Performance Characteristics of a Camera-Based Tangible Input Device for Manipulation of 3D Information
Session 3G: Underneath the surface
    Cut and Paint: Occlusion-Aware Subset Selection for Surface Processing
    Parameter Aligned Trimmed Surfaces
Session 3I: Novel Interactions
    Multiwave: Complex Hand Gesture Recognition Using the Doppler Effect
    No Need to Stop What You’re Doing: Exploring No-Handed Smartwatch Interaction
Session 4I: The Future of Design Work
    Merging Sketches for Creative Design Exploration: An Evaluation of Physical and Cognitive Operations
    Collaborative 3D Modeling by the Crowd
Session 5G: From movement to nature
    Generating Calligraphic Trajectories with Model Predictive Control
    Animating Multiple Escape Maneuvers for a School of Fish
    Pattern formation through minimalist biologically inspired cellular simulation
Session 5I: Coding
    Ivy: Exploring Spatially Situated Visual Programming for Authoring and Understanding Intelligent Environments
    Recognizing Handwritten Source Code
Session 6G: Casting Shadows
    Euclidean Distance Transform Shadow Mapping
    Revectorization-Based Accurate Soft Shadow using Adaptive Area Light Source Sampling
    Ballistic Shadow Art
Session 6I: Collaboration
    De-Identified Feature-based Visualization of Facial Expression for Enhanced Text Chat
    Supporting Team-First Visual Analytics through Group Activity Representations
    Trade-offs Between a Vertical Shared Display and Two Desktops in a Collaborative Path-Finding Task