BibTex
@inproceedings{Greenberg:2002:10.20380/GI2002.27,
author = {Greenberg, Saul},
title = {Rapid Prototyping of Physical User Interfaces},
booktitle = {Proceedings of Graphics Interface 2002},
series = {GI 2002},
year = {2002},
issn = {0713-5424},
isbn = {1-56881-183-7},
location = {Calgary, Alberta, Canada},
pages = {231--234},
numpages = {4},
doi = {10.20380/GI2002.27},
publisher = {Canadian Human-Computer Communications Society},
address = {University of Waterloo, Waterloo, Ontario, Canada},
}
Abstract
In the last few years, researchers have embraced human-computer interface designs that include physical user interfaces augmented by computing power. These began with Weisser’s vision of ubiquitous computing and calm technology [8], and continued to notions of pervasive computing [1], tangible user interfaces [6], information appliances [7], ubiquitous media and reactive environments [2], interactive art installations (e.g., see SIGGRAPH Art Galleries), ambient displays [3], and context-aware computing [4], The area is so new that we are still entranced by breakthrough examples of physical user interfaces. Indeed, many papers and proceedings are speckled with beautiful exhibits illustrating what can be done.