BibTex
@inproceedings{Klochek:2006:,
author = {Klochek, Chris and MacKenzie, Scott},
title = {Performance measures of game controllers in a three-dimensional environment},
booktitle = {Proceedings of Graphics Interface 2006},
series = {GI 2006},
year = {2006},
issn = {0713-5424},
isbn = {1-56881-308-2},
location = {Qu{\'e}bec, Qu{\'e}bec, Canada},
pages = {73--79},
numpages = {7},
publisher = {Canadian Human-Computer Communications Society},
address = {Toronto, Ontario, Canada},
}
Abstract
Little work exists on the testing and evaluation of computer-game related input devices. This paper presents five new performance metrics and utilizes two tasks from the literature to quantify differences between input devices in constrained three-dimensional environments, similar to "first-person"-genre games. The metrics are Mean Speed Variance, Mean Acceleration Variance, Percent View Moving, Target Leading Analysis, and Mean Time-to-Reacquire. All measures are continuous, as they evaluate movement during a trial. The tasks involved tracking a moving target for several seconds, with and without target acceleration. An evaluation between an X-Box gamepad and a standard PC mouse demonstrated the ability of the metrics to help reveal and explain performance differences between the devices.