BibTex
@inproceedings{Shin:2007:10.1145/1268517.1268530,
author = {Shin, HyoJong and Igarashi, Takeo},
title = {Magic canvas: interactive design of a 3-D scene prototype from freehand sketches},
booktitle = {Proceedings of Graphics Interface 2007},
series = {GI 2007},
year = {2007},
issn = {0713-5424},
isbn = {978-1-56881-337-0},
location = {Montr{\'e}al, Qu{\'e}bec, Canada},
pages = {63--70},
numpages = {8},
doi = {10.1145/1268517.1268530},
acmdoi = {10.1145/1268517.1268530},
publisher = {Canadian Human-Computer Communications Society},
address = {University of Waterloo, Waterloo, Ontario, Canada},
}
Abstract
Construction of a 3-D scene consisting of multiple objects can be tedious work. Existing 3-D editing tools require the user to choose an appropriate model in a database first and then carefully place it in the scene at a desired position combining various operations such as translation, rotation, and scaling. To simplify the process, we propose a system that takes simple 2D sketches of models in a scene as input for 3D scene construction. The system then automatically identifies corresponding models in a database and puts them in the appropriate location and posture so that their appearance matches the user's input sketches. The system combines a 3-D model search and a 3-D posture estimation to obtain the result. This system allows the user to construct a prototype of a 3-D scene quickly and intuitively. We conducted a user study to compare our interface with traditional menu-based UI and verified that our system was useful for constructing a 3-D scene prototype, especially for facilitating the exploration of various alternative designs. We expect our system to be useful as a prototyping tool for 3-D scene construction in various application areas such as interior design, communication, education, and entertainment.