Proceedings: GI 1998

Rendering Generalized Cylinders with Paintstrokes

Ivan Neulander, Michiel van de Panne

Proceedings of Graphics Interface '98: Vancouver, British Columbia, Canada, 18 - 20 June 1998, 233-242

DOI 10.20380/GI1998.29

  • BibTeX

    @inproceedings{NvdP-gi98,
     title = {Rendering Generalized Cylinders with Paintstrokes},
     author = {Ivan Neulander and Michiel van de Panne},
     booktitle ={Proceedings of the Graphics Interface 1998 Conference, June 18-20, 1998, Vancouver, BC, Canada},
     year = {1998},
     month = {June},
     pages = {233--242},
     url = {http://graphicsinterface.org/wp-content/uploads/gi1998-29.pdf}
    }

Abstract

We present an efficient technique for dynamically tessellating generalized cylinders. We make direct use of the generalized cylinder's screen-space projection in order to minimize the number of polygons required to construct its image. Used in conjunction with our A-Buffer polygon renderer, our technique strikes a good balance between speed and image quality when used at small to medium scales, generally surpassing other methods for rendering generalized cylinders.