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A General Framework for Mesh Decimation

Leif Kobbelt, Swen Campagna, Hans-Peter Seidel


Proceedings of Graphics Interface '98:
Vancouver, British Columbia, Canada,
18 – 20 June 1998, pp. 43-50

Abstract

The decimation of highly detailed meshes has emerged as an important issue in many computer graphics related fields. A whole library of different algorithms has been proposed in the literature. By carefully investigating such algorithms, we can derive a generic structure for mesh reduction schemes which is analogous to a class of greedy-algorithms for heuristic optimization. Particular instances of this algorithmic template allow to adapt to specific target applications. We present a new mesh reduction algorithm which clearly reflects this meta scheme and efficiently generates decimated high quality meshes while observing global error bounds.

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