BibTeX
@inproceedings{DSB99-gi99, title = {Interactive Animation of Structured Deformable Objects}, author = {Mathieu Desbrun and Peter Schr{"{o}}der and Alan Barr}, booktitle = {Proceedings of the Graphics Interface 1999 Conference, June 2-4, 1999, Kingston, Ontario, Canada}, year = {1999}, month = {June}, pages = {1--8}, url = {http://graphicsinterface.org/wp-content/uploads/gi1999-1.pdf} }
Abstract
In this paper, we propose a stable and efficient algorithm for animating mass-spring systems. An integration scheme derived from implicit integration allows us to obtain interactive realistic animation of any mass-spring network. We alleviate the need to solve a linear system through the use of a predictor-corrector approach: We first compute a rapid approximation of the implicit integration, then we correct this estimate in a post-step process to preserve momentum. Combined with an inverse dynamics process to implement collisions and other constraints, this method provides a simple, stable and tunable model for deformable objects suitable for virtual reality. An implementation in a VR environment demonstrates this approach.