BibTeX
@inproceedings{DHRSS-gi99, title = {An illustration technique using hardware-based intersections and skeletons}, author = {Oliver Deussen and J{"{o}}rg Hamel and Andreas Raab and Stefan Schlechtweg and Thomas Strothotte}, booktitle = {Proceedings of the Graphics Interface 1999 Conference, June 2-4, 1999, Kingston, Ontario, Canada}, year = {1999}, month = {June}, pages = {175--182}, url = {http://graphicsinterface.org/wp-content/uploads/gi1999-23.pdf} }
Abstract
We present a method for generating line drawings of complex geometries in the style of crosshatched illustrations. Hatching lines are generated by intersecting the geometry with a set of planes. Half-toning on the basis of the generated curves is used to represent a given intensity distribution. Computing a geometric skeleton allows us to determine automatically the orientation of the intersection planes for a wide variety of models. By using predefined line styles different types of illustrations can be generated. Applications of the method are discussed, examples are given.