Home » Proceedings » GI 1999 » An illustration technique using hardware-based intersections and skeletons

An illustration technique using hardware-based intersections and skeletons

Oliver Deussen, Jörg Hamel, Andreas Raab, Stefan Schlechtweg, Thomas Strothotte


Proceedings of Graphics Interface '99:
Kingston, Ontario, Canada,
2 – 4 June 1999, pp. 175-182

Abstract

We present a method for generating line drawings of complex geometries in the style of crosshatched illustrations. Hatching lines are generated by intersecting the geometry with a set of planes. Half-toning on the basis of the generated curves is used to represent a given intensity distribution. Computing a geometric skeleton allows us to determine automatically the orientation of the intersection planes for a wide variety of models. By using predefined line styles different types of illustrations can be generated. Applications of the method are discussed, examples are given.

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