BibTex
@inproceedings{Baboud:2006:,
author = {Baboud, Lionel and D{\'e}coret, Xavier},
title = {Rendering geometry with relief textures},
booktitle = {Proceedings of Graphics Interface 2006},
series = {GI 2006},
year = {2006},
issn = {0713-5424},
isbn = {1-56881-308-2},
location = {Qu{\'e}bec, Qu{\'e}bec, Canada},
pages = {195--201},
numpages = {7},
publisher = {Canadian Human-Computer Communications Society},
address = {Toronto, Ontario, Canada},
}
Abstract
We propose to render geometry using an image based representation. Geometric information is encoded by a texture with depth and rendered by rasterizing the bounding box geometry. For each resulting fragment, a shader computes the intersection of the corresponding ray with the geometry using pre-computed information to accelerate the computation. Our method is almost always artifact free even when zoomed in or at grazing angles. We integrate our algorithm with reverse perspective projection to represent a larger class of shapes. The extra texture requirement is small and the rendering cost is output sensitive, so our representation can be used to model many parts of a 3D scene.