Proceedings: GI 2009

ISO 9241-9 evaluation of video game controllers

Daniel Natapov, Steven Castellucci, Scott MacKenzie

Proceedings of Graphics Interface 2009: Kelowna, British Columbia, Canada, 25 - 27 May 2009, 223-230

  • BibTex

    author = {Natapov, Daniel and Castellucci, Steven and MacKenzie, Scott},
    title = {ISO 9241-9 evaluation of video game controllers},
    booktitle = {Proceedings of Graphics Interface 2009},
    series = {GI 2009},
    year = {2009},
    issn = {0713-5424},
    isbn = {978-1-56881-470-4},
    location = {Kelowna, British Columbia, Canada},
    pages = {223--230},
    numpages = {8},
    publisher = {Canadian Human-Computer Communications Society},
    address = {Toronto, Ontario, Canada},
    keywords = {Wiimote, Fitts' task, analogue stick, infrared, performance comparison, target acquisition, video game controller},


Fifteen participants completed a study comparing video game controllers for point-select tasks. We used a Fitts' law task, as per ISO 9241-9, using the Nintendo Wii Remote for infrared pointing, the Nintendo Classic Controller for analogue stick pointing, and a standard mouse as a baseline condition. The mouse had the highest throughput at 3.78 bps. Both game controllers performed poorly by comparison. The Wii Remote throughput was 31.5% lower, at 2.59 bps, and the Classic Controller 60.8% lower at 1.48 bps. Comparing just the video game controllers, the Wii Remote presents a 75% increase in throughput over the Classic Controller. Error rates for the mouse, Classic Controller, and the Wii Remote were 3.53%, 6.58%, and 10.2%, respectively. Fourteen of 15 participants expressed a preference for the Wii Remote over the Classic Controller for pointing tasks in a home entertainment environment.