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Component-based model synthesis for low polygonal models

Nicolas Maréchal, Éric Galin, Éric Guérin, Samir Akkouche


Proceedings of Graphics Interface 2010:
Ottawa, Ontario, Canada,
31 May – 2 June 2010, pp. 217-224

Abstract

This paper presents a method for semi-automatically generating a variety of different objects from an initial low polygonal model. Our approach aims at generating large sets of models with small variants with a view to avoiding instance replications which produce unrealistic repetitive patterns. The generation process consists in decomposing the initial object into a set of components. Their geometry and texture are edited and the modified components are then combined together to create a large set of varying models. Our method has been implemented in the Twilight 2 development framework of Eden Games and Widescreen Games and successfully experimented on different types of models.

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