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Partition of unity parametrics for texture synthesis

Jack Caron, David Mould


Proceedings of Graphics Interface 2013:
Regina, Saskatchewan, Canada,
29 – 31 May 2013, pp. 173-179

Abstract

Partition of unity parametrics (PUPs) are a recent framework designed for geometric modeling. We propose employing PUPs for procedural texture synthesis, taking advantage of the framework's guarantees of high continuity and local support. Using PUPs to interpolate among data values distributed through the plane, the problem of texture synthesis can be approached from the perspective of point placement and attribute assignment. We present several alternative mechanisms for point distribution and demonstrate how the system is able to produce a variety of distinct classes of texture, including analogs to cellular texture, Perlin noise, and progressively-variant textures.

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