Proceedings: GI 2016

Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2

Deepika Vaddi (New Mexico State University), Zachary Toups (New Mexico State University), Igor Dolgov (New Mexico State University), Rina Wehbe (University of Waterloo), Lennart Nacke (University of Waterloo)

Proceedings of Graphics Interface 2016: Victoria, British Columbia, Canada, 1-3 June 2016, 41-48

DOI 10.20380/GI2016.06

  • BibTex

    author = {Vaddi, Deepika and Toups, Zachary and Dolgov, Igor and Wehbe, Rina and Nacke, Lennart},
    title = {Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2},
    booktitle = {Proceedings of Graphics Interface 2016},
    series = {GI 2016},
    year = {2016},
    issn = {0713-5424},
    isbn = {978-0-9947868-1-4},
    location = {Victoria, British Columbia, Canada},
    pages = {41--48},
    numpages = {8},
    doi = {10.20380/GI2016.06},
    publisher = {Canadian Human-Computer Communications Society / Soci{\'e}t{\'e} canadienne du dialogue humain-machine},
  • Supplementary Media


Cooperative communication mechanics, such as avatar gestures or in-game visual pointers, enable player collaboration directly through gameplay. We currently lack a deeper understanding of how players use cooperative communication mechanics, and whether they can effectively supplement or even supplant traditional voice and chat communication. The present research investigated player communication in Portal 2 by testing the game’s native cooperative communication mechanics for dyads of players in custom test chambers. Following our initial hypothesis, players functioned best when they had access to both cooperative communication mechanics and voice. We found that players preferred voice communication, but perceived cooperative communication mechanics as necessary to coordinate interdependent actions.