Home » Proceedings » GI 2021 » A Comparative Evaluation of Techniques for Locating Out-of-View Targets in Virtual Reality

A Comparative Evaluation of Techniques for Locating Out-of-View Targets in Virtual Reality

Sathaporn "Hubert" Hu (Dalhousie University), Joseph Malloch (Dalhousie University), Derek Reilly (Dalhousie University)


Proceedings of Graphics Interface 2021:
Virtual Event,
28 – 29 May 2021, pp. 202 – 212

Abstract

In this work, we present the design and comparative evaluation of techniques for increasing awareness of out-of-view targets in virtual reality. We first compare two variants of SOUS-a technique that guides the user to out-of-view targets using circle cues in their peripheral vision-with the existing FlyingARrow technique, in which arrows fly from the user's central (foveal) vision toward the target. fSOUS, a variant with low visual salience, performed well in a simple environment but not in visually complex environments, while bSOUS, a visually salient variant, yielded faster target selection than both fSous and FlyingARrow across all environments. We then compare hybrid techniques in which aspects of SOUS relating to unobtrusiveness and visual persistence were reflected in design modifications made to FlyingARrow. Increasing persistence by adding trails to arrows improved performance but there were concerns about obtrusiveness, while other modifications yielded slower and less accurate target acquisition. Nevertheless, since fSOUS and bSOUS are exclusively for head-mounted display with wide field-of-view, FlyingARrow with trail can still be beneficial for devices with limited field-of-view.

Michael A. J. Sweeney Award

Alain Fournier Awards

Bill Buxton Awards

CHCCS Service Awards

CHCCS Achievement Awards

Canadian Digital Media Pioneer Awards

Connect with us

Prix Pionnier des médias numériques

Early Career Researcher Award

primary_navigation_menu