Home » Proceedings » GI 2000 » Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees

Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees

Alexandre Meyer, Fabrice Neyret


Proceedings of Graphics Interface 2000:
Montréal, Québec, Canada,
15 – 17 May 2000, pp. 137-144

Abstract

The frame of our work is the efficient realistic rendering of scenes containing a huge amount of data for which an a priori knowledge is available. In this paper, we present a new model able to render forests of pine-trees efficiently in ray-tracing and free of aliasing. This model is based on three scales of shaders representing the geometry (i.e. needles) that is smaller than a pixel size. These shaders are computed by analytically integrating the illumination reflected by this geometry using the a priori knowledge. They include the effects of local illumination, shadows and opacity within the concerned volume of data.

Michael A. J. Sweeney Award

Alain Fournier Awards

Bill Buxton Awards

CHCCS Service Awards

CHCCS Achievement Awards

Canadian Digital Media Pioneer Awards

Connect with us

Prix Pionnier des médias numériques

Early Career Researcher Award

primary_navigation_menu